 | This book, as was each book in the Business Solution series, was created to provide professionals with books that are focused on a specific use or application of a software product. These users don't need general software information, but want specific features and functions related to their particular productivity use. This series is for those who... |
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 | Cryptography is concerned with the conceptualization, definition and construction of computing systems that address security concerns. The design of cryptographic systems must be based on firm foundations. This book presents a rigorous and systematic treatment of the foundational issues: defining cryptographic tasks and solving new cryptographic problems using existing tools. |
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 | The Definitive Guide to WiMAX Technology, Features, and Standards
WiMAX is today's most promising new technology for broadband wireless access to IP services. It can serve an extraordinary range of applications and environments: data, voice, and multimedia; fixed and mobile; licensed and unlicensed. However, until now, wireless professionals have... |
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FUZZING
Master One of Today's Most Powerful Techniques for Revealing Security Flaws!
Fuzzing has evolved into one of today's most effective approaches to test software security. To "fuzz," you attach a program's inputs to a source of random data, and then systematically identify the failures that arise. Hackers have
relied on fuzzing for years: Now, it's your turn.
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 | Game Character Modeling and Animation with 3ds Max covers all the aspects of the 3D real-time character asset creation pipeline from 3D Modeling to rigging and skinning of a character. Topics also include unwrapping of models, creating textures, and character movement. 3ds Max is a top market leader in 3d animation software packages. |
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 | "Game Programming All in One, Third Edition" offers a fun, hands-on method for learning to program 2D-based games with C using the cross-platform, open-source Allegro game library. Using artwork provided by experienced animators, you will learn each new skill through the creation of several high-quality sample games. Focused and to-the-point, this book... |
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 | Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere ? on Web sites, in stores, streamed to the desktop, on television ? they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear... |
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